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19 Categories · 12 Method forms

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Innovation

Design Thinking

Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.

Brings research, problem statement, prototype, and test learnings into a continuous learning loop.

Core question: Which real user problem is worth solving, and which solution idea survives a test with real users?

FrameworkHighWorkshop
  • 1 Tag bis mehrere Wochen
  • 4-10
Domain Modeling

EventStorming

EventStorming on a long working surface: colored event cards form a business flow, friction points are marked, and a boundary separates different areas of responsibility.

Makes domain knowledge visible as a chronological wall of events, from domain events through commands to bounded contexts.

Core question: Which business events, triggers, and boundaries shape the flow, and where do friction, risk, or learning needs arise?

Workshop methodMediumWorkshop
  • 2-8 h
  • 5-12
Agile

Scrum

Paper illustration of Scrum with its method-specific working model.

Product Backlog, Sprint Goal, Increment, and retrospective loops create a repeatable cadence for complex product work.

Core question: How does the Scrum Team create a usable Increment every Sprint and learn from outcome and ways of working?

FrameworkMediumWorkshop + async
  • 1-4 Wochen je Sprint, laufend
  • 3-10 (Scrum Team)
UX Research

Customer Journey Mapping

Paper illustration of a journey map with four connected phases, several experience lanes and a point marked for closer investigation.

Bundles phases, emotions, and pain points along a journey to prioritize opportunities and critical moments.

Core question: How does this group experience the chosen scenario across its phases, and where would learning or improvement help?

Mapping toolMediumWorkshop
  • 2-4 h
  • 4-10
Product Strategy

OKRs

A paper-based illustration representing OKRs with its core stages and visible working result.

Translates priorities into objectives, key results, and a review cadence so progress stays measurably steerable.

Core question: What measurable outcome will this team achieve in the cycle?

Planning toolMediumWorkshop + async
  • 1-2 h Setup
  • 2-20
Delivery

MoSCoW

Paper illustration of a MoSCoW board with four columns and a visible release boundary.

Prioritizes requirements across must, should, could, and won't, creating a negotiable release set with clear boundaries.

Core question: Which requirements must be in this release, which are negotiable, and what is deliberately left for later?

Decision methodLowWorkshop + async
  • 30-90 min
  • 3-12
Agile

Sprint Retrospective

The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.

Makes patterns from a sprint visible and derives concrete improvements for the next work cycle.

Core question: What affected the quality and effectiveness of the last Sprint, and which change will we inspect next Sprint?

Facilitation methodLowWorkshop
  • Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter
  • Scrum Team
Business Strategy

Business Model Canvas

Paper illustration of a Business Model Canvas with nine connected compartments, a few notes and symbols for customers, delivery and economic relationships.

Arranges business building blocks, assumptions, and hypotheses so model variants become more clearly comparable.

Core question: How does this business model create, deliver and capture value, and which assumption could challenge it first?

CanvasMediumWorkshop + async
  • 1-2 h
  • 2-8
UX Research

User Interviews

Paper illustration of two people facing each other, speech bubbles and an open interview notebook.

Condenses conversations into themes, insights, and questions so needs and patterns become visible with evidence.

Core question: Which experiences, needs and motivations shape this situation, and what do we still need to learn?

Research methodLowWorkshop + async
  • 30–60 min per interview
  • 1 participant per interview
Product Discovery

User Story Mapping

Paper illustration of a horizontal story map with an activity backbone, task cards below it and a cross-map release line.

Arranges user goals and activities into a story map that reveals the MVP cut and release slices.

Core question: How do users move from their starting point to their goal, and which smallest coherent deliveries support them?

Mapping toolMediumWorkshop
  • 2-4 h
  • 4-10
Innovation

Design Sprint

A paper-based illustration representing Design Sprint with its core stages and visible working result.

Brings problem space, prototype, and test findings together in a few days, enabling a well-founded decision.

Core question: Can a prototype test the riskiest assumption with target users?

Process modelHighWorkshop
  • 4-5 Tage
  • 5-8
Engineering

Kanban

Paper illustration of a four-column Kanban board with limited ongoing work, a visible blocker and a review loop.

Makes work visible, limits WIP, and uses flow metrics to show where a technical system is slowing down.

Core question: What helps us finish started work promptly and more predictably within our agreed workflow?

Operating practiceMediumWorkshop + async
  • Ongoing
  • 2-12
Operations

5 Whys

A 5 Whys working surface connects an observable problem with evidenced causes, marked uncertainty and concrete countermeasures with ownership.

Asks its way step by step to a controllable cause and stops only once an effective countermeasure is within reach.

Core question: Which controllable cause behind the symptom can the team fix with a concrete countermeasure?

Analysis methodLowWorkshop
  • 15-30 min
  • 2-6
Decision Making

Pre-Mortem

A hypothetical failure makes concrete risks, signals, and fitting mitigations visible.

Thinks through failure in advance to surface risks, countermeasures, and critical assumptions early.

Core question: Which plausible reasons could make this initiative fail at the assumed point, and how will we detect or reduce them?

Decision methodLowWorkshop
  • 20–45 min
  • Small cross-functional group
Innovation

Brainwriting

Paper illustration of several people silently writing ideas and passing sheets around with arrows.

Gathers ideas silently and iteratively, builds on them together, and produces prioritized concepts instead of loud individual impulses.

Core question: What different ideas emerge when everyone writes silently first and then builds on others’ contributions?

Workshop methodLowWorkshop + async
  • 15-30 min
  • 3-12
Product Strategy

Lean Canvas

Paper illustration of a Lean Canvas with nine fields, notes, and one highlighted learning risk.

Condenses target group, problem, value proposition, and core assumptions into a lean picture for early product bets.

Core question: Which assumptions about problem, segment, solution, and economics must we test next?

CanvasMediumWorkshop + async
  • 45-90 min
  • 1-6
Facilitation

Dot Voting

Paper illustration of shared options, independently placed voting dots, and a highlighted shortlist.

Lets a group prioritize options with sticker dots, making preferences visible within minutes.

Core question: Which options merit further examination based on the group's independent preferences?

Decision methodLowWorkshop
  • 5-15 min
  • 3-20
Product Strategy

Impact Mapping

Paper illustration of a branching impact map with a Why goal at the root, actor circles, How behavior changes and What options.

Converts goals into actors, behavior changes, and delivery options, showing which steps have leverage.

Core question: Why does the goal matter, who can influence it, how should behavior change and what could support it?

Mapping toolMediumWorkshop
  • 45-90 min
  • 3-8
Decision Making

Eisenhower Matrix

Paper illustration of a four-quadrant grid with tasks sorted by importance and urgency and translated into actions.

Sorts tasks by urgency and importance and turns them into a simple action decision.

Core question: What needs immediate action, scheduled attention, delegation, or removal from the active list?

Decision methodLowWorkshop + async
  • 15-30 min
  • 1-6
Business Strategy

SWOT Analysis

Paper illustration of a SWOT matrix with four separated quadrants and marked strategic options.

Compares internal strengths and weaknesses with external opportunities and threats, deriving option paths from it.

Core question: Which internal capabilities and external conditions shape our next strategic decision?

Analysis methodLowWorkshop
  • 30-60 min
  • 3-12
Product Strategy

RICE Scoring

Paper illustration of a scoring table with four factor columns, a calculator and three ordered initiative cards.

Scores initiatives by reach, impact, confidence, and effort, producing a sortable priority list.

Core question: Which initiative promises the greatest expected contribution to our goal relative to effort?

Decision methodMediumWorkshop + async
  • 60-90 min
  • 2-10
Operations

Pomodoro Technique

A paper tomato timer connects a focus task, short breaks and a work record.

Splits focused work into short sprints with breaks and makes progress, interruptions, and energy use visible.

Core question: Which concrete task will I work on during the next uninterrupted interval?

Personal productivity methodLowAsync
  • 25 min Zyklen
  • 1
Systems Thinking

Wardley Mapping

A paper-based illustration representing Wardley Mapping with its core stages and visible working result.

Maps value creation and evolution stages so strategic options, levers, and market movements become legible.

Core question: How does user need connect to components, and how evolved are they?

Mapping toolMediumWorkshop + async
  • 1-3 h
  • 2-10
Facilitation

3-Circle Venn Diagram

Paper illustration for 3-Circle Venn Diagram

Compares three perspectives in a shared picture and makes overlaps as visible as differences.

Core question: Which elements belong to exactly one, two or all three sets?

Mapping toolLowWorkshop + async
  • 15-45 min
  • 2-8
Operations

8D Problem Solving

Paper illustration for 8D Problem Solving.

Coordinates team, immediate actions, root cause analysis, and prevention across eight steps to a verified solution.

Core question: How will we safely contain a material problem, permanently remove verified occurrence and detection causes, and prevent similar cases?

Process modelHighWorkshop + async
  • 1-6 Wochen
  • 4-10
Growth

A/B Testing

A/B Testing workspace showing the question, observations, and next decision.

Tests variants under controlled conditions, keeps the decision log clean, and summarizes results in a learning summary.

Core question: Does B produce the pre-defined meaningful effect over A without breaching guardrails?

Research methodHighAsync
  • 1-4 Wochen
  • 1-6
Operations

A3 Problem Solving

A3 Problem-Solving workspace showing the question, observations, and next decision.

Condenses problem, analysis, countermeasures, and follow-up onto one sheet and forces joint analysis.

Core question: Which gap between current and target condition is evidenced, and which countermeasure will we test first?

Operating practiceMediumWorkshop + async
  • 45-90 min
  • 2-5
Operations

ABC Analysis

Paper illustration for ABC Analysis

Splits items into A, B, and C by value or effect and directs focus to the most impactful ones.

Core question: What level of control does each item need given its value contribution?

Decision methodLowAsync
  • 30-60 min
  • 1-5
UX Research

Affinity Diagramming

Affinity Diagramming

Clusters notes into themes, statements, and opportunities, translating raw material into clear implications.

Core question: What patterns emerge from individual notes, which outliers matter, and what question follows?

Analysis methodLowWorkshop
  • 45–90 min
  • 3-10
Business Strategy

Ansoff Matrix

Paper illustration of a two-by-two Ansoff Matrix with four growth directions

Clarifies starting point, opportunities, and strategic options by defining products and markets, collecting growth options, and choosing focus options.

Core question: Which product-market direction offers viable growth with explicit risk and suitable capabilities?

Analysis methodLowWorkshop + async
  • 45-90 min
  • 2-8
Architecture

arc42

A paper-based illustration representing arc42 with its core stages and visible working result.

Structures architecture knowledge across goals, context, runtime, and deployment into living system documentation.

Core question: What system context, constraints, and decisions must the architecture communicate?

Planning toolLowWorkshop + async
  • 1-2 Tage
  • 1-4
Architecture

Architecture Decision Record

Paper illustration of two considered options leading to a decision record with a marked status and visible consequences.

Documents an architecture decision with context, alternatives, and consequences so later reviews remain traceable.

Core question: Which architecture decision are we making in this context, why choose it and which consequences does it carry?

Decision methodLowAsync
  • 15-45 min
  • 1-3
Architecture

ATAM (Architecture Tradeoff Analysis Method)

Paper illustration: scenarios and architectural decisions are connected to identified risks.

Examines how architecture decisions support important quality goals and makes risks and trade-offs visible.

Core question: How does the architecture support our most important quality goals, and where do risks or trade-offs arise?

Analysis methodHighWorkshop + async
  • Several meetings plus preparation and analysis; total effort depends on scope
  • Evaluation team, architects, and relevant stakeholders
Business Strategy

Balanced Scorecard

Paper scorecard with four perspectives, connected objective cards and columns for measures, targets and initiatives.

Links perspectives, metrics, and initiatives into a scorecard that makes strategy traceable in daily work.

Core question: How does our strategy create intended financial or stakeholder value through capabilities, processes and customer outcomes?

FrameworkHighWorkshop + async
  • Halber Tag bis mehrere Wochen
  • 4-12
DevOps

Blameless Postmortem

Blameless Postmortem workspace showing the question, observations, and next decision.

Reconstructs an incident without assigning blame and translates causes into concrete improvement actions.

Core question: Which conditions enabled the incident, and how do we reduce recurrence or impact?

Operating practiceMediumWorkshop + async
  • 30-90 min
  • 3-12
Business Strategy

Blue Ocean Strategy Canvas

Paper illustration of a Strategy Canvas with several value curves

Clarifies starting point, opportunities, and strategic options by defining the competitive factors, drawing the current value curve, and testing a new value curve.

Core question: Which factors should we eliminate, reduce, raise or create to produce a distinctly different value curve?

CanvasMediumWorkshop
  • 2-4 h
  • 3-10
Innovation

Brainstorming

A paper-based illustration representing Brainstorming with its core stages and visible working result.

Opens the idea space, bundles contributions into theme clusters, and condenses them into a shortlist for the next step.

Core question: Which ideas could address the defined challenge?

Workshop methodLowWorkshop
  • 30-60 min
  • 4-12
Architecture

C4 Model

A paper-based illustration representing C4 Model with its core stages and visible working result.

Makes system, container, and building blocks legible in graduated views, easing architecture communication.

Core question: Which diagrams let each audience understand the software architecture?

Mapping toolLowWorkshop + async
  • 1-4 h
  • 1-5
UX Research

Card Sorting

Paper illustration showing three sorted card stacks and an open question about a possible group.

Shows how people group and name content so content groups, labels, and IA hypotheses become grounded.

Core question: Which content groups and terms fit the mental models of the relevant audience?

Research methodLowWorkshop + async
  • 20-45 min
  • Based on research question
Delivery

Communication Plan

Paper illustration for Communication Plan

Defines audiences, channels, frequencies, and owners so relevant information reliably gets through.

Core question: Who needs which information when, from whom and through which feedback channel?

Planning toolLowWorkshop + async
  • 45-90 min
  • 2-6
Knowledge Modeling

Concept Mapping

Paper illustration of a Concept Map with concepts and labelled links

Clarifies concepts, relationships, and rules by framing the focus question, gathering concepts, and checking gaps and contradictions.

Core question: Which concepts and propositions answer our focus question?

Mapping toolMediumWorkshop + async
  • 1-2 h
  • 1-8
Domain Modeling

Context Map

Context Map workspace showing the question, observations, and next decision.

Shows relationships between business contexts and makes integration patterns, dependencies, and friction points visible.

Core question: Which models apply where, and how do contexts influence one another when collaborating?

Mapping toolMediumWorkshop + async
  • 1-3 h
  • 2-8
UX Research

Contextual Inquiry

Paper illustration for Contextual Inquiry.

Observes real work in context and pairs it with follow-up questions to capture workflow insights precisely.

Core question: How do people perform real work in context, and which interruptions or adaptations become visible?

Research methodMediumWorkshop + async
  • 1-3 Wochen
  • 4-12 Beobachtungen
Innovation

Crazy 8s

Paper illustration of an eight-panel idea sheet with varied sketches beside a timer set to eight minutes.

Forces eight sketches in a short time so direction options emerge and favorites become quickly comparable.

Core question: What different visual directions could address the focused design challenge?

Workshop methodLowWorkshop
  • 8-15 min
  • 1-10
Systems Thinking

Current Reality Tree

Paper illustration for Current Reality Tree

Clarifies connections, patterns, and leverage points by collecting undesirable effects, formulating causal links, and deriving interventions.

Core question: Which common causes can sufficiently explain the observed undesirable effects?

Mapping toolHighWorkshop
  • 2-6 h
  • 3-8
Decision Making

Decision Tree

Decision Tree method illustration showing its working structure

Draws decisions as branching paths so options, conditions, and consequences become clearer in comparison.

Core question: Which actions and uncertainties lead to which outcomes, and what assumptions support the choice?

Decision methodMediumWorkshop + async
  • 30-90 min
  • 1-6
Decision Making

Delphi Method

Anonymous individual judgments pass through feedback loops to form a distribution.

Bundles expert estimates across rounds until ranges, consensus, and assumptions become solid enough.

Core question: What share of our customers will require digital evidence by the end of 2028?

Decision methodHighAsync
  • 1-4 Wochen
  • 6-30 Experten
Operations

DMAIC

Paper illustration for DMAIC.

Guides improvement work from problem definition through measurement and analysis to controls and lasting transfer.

Core question: How will we improve an existing process through valid measurement, confirmed drivers, and sustainably controlled changes?

Process modelHighWorkshop + async
  • 2-12 Wochen
  • 3-10

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