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Prototype

6 methods with this tag.

Related topics
Innovation

Design Sprint

Brings problem space, prototype, and test findings together in a few days, enabling a well-founded decision.

Core question: Can a prototype test the riskiest assumption with target users?

Process modelHighWorkshop
  • 4-5 Tage
  • 5-8
UX Research

Usability Testing

Places tasks, sessions, and problems side by side to spot friction points and prioritize fixes.

Core question: Can relevant users complete their important tasks with the current design on their own?

Research methodMediumWorkshop + async
  • 1-2 h je Session
  • Based on research question
UX Design

Storyboarding

Links scenes, context, and annotations into a testable flow that makes concept ideas discussable early.

Core question: Which situations, actions, and transitions shape this specific user flow or proposed experience?

Mapping toolMediumWorkshop + async
  • 30-90 min
  • 1-8
Innovation

Design Thinking

Brings research, problem statement, prototype, and test learnings into a continuous learning loop.

Core question: Which real user problem is worth solving, and which solution idea survives a test with real users?

FrameworkHighWorkshop
  • 1 Tag bis mehrere Wochen
  • 4-10
Product Discovery

Solution Interview

Clarifies customer problems, solution ideas, and evidence by preparing a solution concept, recruiting target customers, and deriving risks and next tests.

Core question: Does the person understand the approach, and what evidenced progress could it enable in their actual context?

Research methodMediumWorkshop + async
  • 30-60 min je Interview
  • 5-10 Interviews
Product Discovery

Wizard of Oz Test

Simulates a solution manually to test value, effort, and user reaction before technical implementation.

Core question: How do people use this interaction when the missing technology is simulated under controlled conditions?

Research methodHighWorkshop + async
  • 2-10 Tage
  • 5-20 Nutzer