methodatlas
RunsheetInnovation

Design Thinking

ComplexityHigh
Time1 Tag bis mehrere Wochen
Participants4-10
FormatWorkshop
MaturityCanonical
01

Prerequisite

What needs to be finished first

Complete firstUser Interviews

At least five to eight qualitative interviews with real users from the target segment have been conducted or are firmly scheduled.

Without: Without user voices, the Empathize phase is speculation and all following steps work from assumptions instead of observations.
Complete firstStakeholder Mapping

The most important stakeholders, a sponsor with decision mandate, and a budget frame for prototypes and tests are documented.

Without: Without a sponsor, the process gets stuck in phases 4-5 when prototypes and decisions need resources.
02

Preparation

What needs to be ready before start

Materials

Workshop room with wall space or Miro board with phase lanes; stickies in five colors; pens; prototyping materials (paper, cardboard, click tools like Figma); test setup; recruiting list for user tests.

People / roles

One facilitator for overall flow; one to two researchers for interviews and synthesis; two to four designers and engineers; one sponsor with decision mandate (at least at phase transitions); test users for phase 5.

Pre-read

Problem space as one paragraph, not as a solution idea; target group and access to it; known constraints (budget, compliance, technology); prior solution attempts and why they failed.

Time needed

5-day sprint or 4-8 weeks iteratively

Setup

Phase lanes on the wall: Empathize, Define, Ideate, Prototype, Test. Fix sponsor reviews between every phase. Start recruiting for phase 5 in phase 1, not later.

03

Core question

The one question this method answers

Which real user problem is worth solving, and which solution idea survives a test with real users?

04

Flow

Marker: Phase

StepDurationActionHint
1Phase 1: Empathize
3-10 daysConduct 5-10 interviews and 2-3 observations in context. Collect notes, quotes, observed workarounds, and emotional reactions. Ask no solution questions.When interview questions start with "Would you use X," the phase only produces polite data. Ask about past behavior, not hypothetical intention.
2Phase 2: Define
0.5-1 dayCluster patterns. Formulate a Point-of-View statement: User X needs Y because Z (Insight). Then derive 3-5 How Might We questions and select the most important one.If the POV statement includes a solution ("needs a mobile app"), re-formulate it. Z (Insight) must be surprising or counterintuitive, otherwise Empathize was superficial.
3Phase 3: Ideate
0.5-1 dayCrazy 8s, Brainwriting, or Worst Possible Idea for the HMW question. Generate at least 40 ideas, then cluster and select 2-3 concepts for prototyping.If the group stops after 20 ideas, divergence is missing. Enforce at least one round of absurd or contrarian ideas, otherwise the group converges on the first obvious solution.
4Phase 4: Prototype
1-5 daysBuild a low-fidelity prototype that makes the central question directly testable. Paper, click dummy, or Wizard-of-Oz. No production code. One prototype per concept.Looking realistic beats being complete. The prototype is a question, not an answer. Anyone building backend logic has already left the phase and is already working on the solution.
5Phase 5: Test
1-3 daysModerated one-on-one tests with 5-8 participants per prototype. Observe what users do, not what they say. Synthesize patterns after test 5. Decide: continue, pivot, or drop.Pattern recognition starts after test 5, not after test 2. Keep the observation matrix filled consistently per test. When behavior and verbal report conflict, behavior wins.
05

Artifact

What comes out at the end

Form

Structured documentation with research notes, clustered insights, POV statement, selected HMW question, ideation outputs, prototype links, test protocols per user, patterns, and final decision with owner and next action.

Versioning / ownership

One iteration per folder with date and problem space as title. Archive previous iterations without overwriting. Document phase-to-phase decisions with date and sponsor sign-off.

Tool alternatives
  • Miro or FigJam as workshop board with phase lanes
  • Figma for clickable prototypes
  • Notion or Confluence for synthesis and decision documentation
  • Lookback or Maze for user tests

design-thinking-working-template.md

Compact working template for Design Thinking with empathy, define, ideate, prototype, and test.

Design Thinking Working Template

Goal

Move from understanding the user context to a testable prototype and learning loop.

Context

When and for what do we use this method?

Input

Which data, observations, decisions, or materials are available?

Working area

  • Empathize:
  • Define:
  • Ideate:
  • Prototype:
  • Test:

Output artifacts

  • Problem statement:
  • Prototype:
  • Test learnings:

Open questions

  • ...

Next step

Owner, date, and success signal.

06

Example output

Concrete filled scenario, fictional example

design-thinking-beispiel.md

Concrete filled scenario, fictional example

Design Thinking — Independent tax advisory, client communication (Q2 2026)

Empathize: 7 interviews with solo tax advisors, 2 days of contextual observation in Sabine's office. 12 workarounds documented (WhatsApp for documents, Excel lists for follow-ups).

POV: Sabine, a solo tax advisor with 80 clients, needs a way to assign incoming documents to the correct client because she sorts each email manually and loses 6 hours per week.

HMW: How might we automatically assign documents to the right client without clients changing their behavior?

Ideation: 47 ideas, 3 concepts selected for prototyping: (1) email forwarding with tag detection, (2) client upload portal, (3) WhatsApp bot.

Prototype: Figma click dummy for concept 1 (9 screens) plus Wizard-of-Oz setup, where a researcher manually assigns tags.

Test: 6 tax advisors, 60 minutes each. 5/6 understood the concept immediately, 4/6 wanted to use it now, 2/6 had concerns about confidentiality in WhatsApp-like tag routing.

Decision (Sponsor: @marcus, 18.05.2026): Continue with concept 1, with explicit opt-in per client. One-week implementation spike first, then a pilot with 5 advisors.

07

Pitfalls

Recognize symptoms and steer against them

Trap

Empathize is skipped

Symptom

Team starts with solution ideas, interviews are "deferred" or replaced with internal assumptions.

What to do

Make phase 1 a hard prerequisite for phase 2. No POV statement without at least five interviews. Sponsor must enforce this rule.

Trap

POV contains solution

Symptom

Define phase ends with "User needs a mobile app" instead of a need.

What to do

Use a strict POV template: who, needs what, because which surprising insight. Remove solution components and move them to HMW or Ideation.

Trap

Ideation ends at first idea

Symptom

Group chooses the most obvious idea after 15 minutes because it seems obviously good.

What to do

Force at least 40 ideas and at least 5 absurd ones. Only after that move to convergence. Dot voting only after full divergence, not before.

Trap

Prototype becomes product

Symptom

Phase 4 takes 4 weeks instead of 4 days, engineering starts building backend because "we need it anyway."

What to do

Fidelity rule: build only what is needed to test the central question. Prefer click dummy or Wizard-of-Oz before code. Anyone building backend has left phase 4.

Trap

Testing with wrong audience

Symptom

Phase 5 is filled with colleagues, friends, or existing power users; feedback is biased.

What to do

Define recruiting criteria in phase 1 and enforce them in phase 5. Use external recruiters as backup. Better to postpone the phase than test with a wrong audience.

Trap

Linear instead of iterative

Symptom

Team runs phase 1-5 once and treats the result as final, without returning to earlier phases.

What to do

After phase 5, ask explicitly whether to go back to Define, Ideate, or Prototype, or move to implementation. Iteration is the norm; linear passes are the exception.

08

Stop criteria

Done signals checkable in under a minute

Access to target users cannot be established, interviews and tests cannot happen.
No sponsor with budget and decision mandate, phase transitions remain unresolved.
Solution space is already politically fixed, outcome is pre-defined regardless of user insight.
Problem is highly regulated or purely compliance-driven; user empathy is not the right lever.
Team has no capacity for at least one iteration in 4-8 weeks, process decays after phase 2.
Comparable solutions exist in the market with clear patterns, so adoption or benchmarking is more efficient.

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