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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration for Risk Storming.
Architecture
Risk Storming
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.Helps clarify architecture context, options, and consequences in concrete terms. It organizes technical context, alternatives, and consequences. The result is captured as an Annotated Diagram, a Prioritized Risk List, and an Action Backlog.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.
Complexitydifferent
MediumLowHigh
Timedifferent
1-2 h je Session60-90 min4-5 Tage
Participantsdifferent
Based on research question4-125-8
Formatdifferent
Workshop + asyncWorkshopWorkshop
Outputdifferent
Usability Issues, Severity List, RecommendationsAnnotated Diagram, Prioritized Risk List, Action BacklogPrototype, Test Findings, Decision Rationale
Tags1 shared
ValidationUXPrototype
RiskArchitectureWorkshopValidation
Design sprintPrototypeValidationInnovation
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Quality Attribute Workshop workspace showing the question, observations, and next decision.
Architecture
Quality Attribute Workshop