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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Double Diamond | ![]() Innovation Design Sprint |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For complex problems with a fuzzy situation, the method cleanly separates search space and decision. It first creates breadth in understanding and then focus in elaboration. This brings open questions, problem definition, and solution path into a traceable movement. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Medium | High |
Timedifferent | 1-2 h je Session | Wochen bis Monate | 4-5 Tage |
Participantsdifferent | Based on research question | 3-12 | 5-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Problem Statement, Solution Options, Prototypes, Deliverables per Phase | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | ProcessDivergenceInnovation | Design sprintPrototypeValidationInnovation |
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