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| Criterion | ![]() UX Research Usability Testing | ![]() Product Strategy DIBB | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | DIBB helps clarify target groups, value, goals, and priorities by making the logic behind a decision explicit. It captures results as a DIBB document, belief list, bet list, and learning report. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-2 h je Session | 1-2 h | 30-60 min |
Participantsdifferent | Based on research question | 2-8 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | DIBB document, Belief list, Bet list, Learning report | Completed Experiment Canvas, Success Metric |
Tagsno overlap | ValidationUXPrototype | StrategyDecisionAssumptionsHypothesis | ExperimentsValidationDiscoveryHypothesis |
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