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| Criterion | ![]() UX Research Usability Testing | ![]() Architecture Architecture Communication Canvas | ![]() Growth A/B Testing |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Medium | High |
Timedifferent | 1-2 h je Session | 60-120 min | 1-4 Wochen |
Participantsdifferent | Based on research question | 2-8 | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Communication Canvas, Stakeholder Messages, Architecture Communication Plan | Experiment results, Decision log, Learning summary |
Tagsno overlap | ValidationUXPrototype | ArchitectureCommunicationStakeholdersCanvas | ExperimentsGrowthAnalyticsValidation |
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