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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of two considered options leading to a decision record with a marked status and visible consequences.
Architecture
Architecture Decision Record
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.An ADR permanently records an architecture decision with context, trade-offs, and consequence. It creates continuity for later changes because the decision path stays traceable.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.
Complexitydifferent
MediumLowHigh
Timedifferent
1-2 h je Session15-45 min4-5 Tage
Participantsdifferent
Based on research question1-35-8
Formatdifferent
Workshop + asyncAsyncWorkshop
Outputdifferent
Usability Issues, Severity List, RecommendationsADR File, Decision Log, RationalePrototype, Test Findings, Decision Rationale
Tagsno overlap
ValidationUXPrototype
ArchitectureRationaleDocumentationGovernance
Design sprintPrototypeValidationInnovation
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Design sheets and interface cards connect to jointly written pseudocode with highlighted unresolved questions.
Architecture
ARID (Active Reviews for Intermediate Designs)
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
First-click Testing method illustration showing its working structure
UX Research
First-click Testing