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| Criterion | ![]() Agile Three Amigos | ![]() UX Research User Interviews | ![]() Agile Example Mapping |
|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitysame | Low | Low | Low |
Timedifferent | 15-30 min | 30–60 min per interview | 30-60 min |
Participantsdifferent | 3 | 1 participant per interview | 3-7 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Interview Notes, Themes, Insight Summary | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | QualitativeResearchCustomerDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement |
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