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| Criterion | ![]() Agile Three Amigos | ![]() Decision Making Assumption Surfacing | ![]() Agile Example Mapping |
|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | Plans often contain assumptions that were never openly stated and remain dangerous precisely because of that. Assumption Surfacing makes these silent premises visible and prioritizes which of them carry the initiative or could sink it. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitysame | Low | Low | Low |
Timedifferent | 15-30 min | 45-90 min | 30-60 min |
Participantsdifferent | 3 | 2-8 | 3-7 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Assumption List, Critical Assumptions, Learning Plan | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | AssumptionsRiskDecisionDiscovery | Behavior-Driven DevelopmentRequirementsExamplesRefinement |
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