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| Criterion | ![]() UX Design Storyboarding | ![]() Product Discovery Problem Interview | ![]() UX Research Usability Testing |
|---|---|---|---|
Purposedifferent | When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitysame | Medium | Medium | Medium |
Timedifferent | 30-90 min | 30-60 min je Interview | 1-2 h je Session |
Participantsdifferent | 1-8 | 5-12 Interviews | Based on research question |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Storyboard, Concept Narrative, Testable Assumptions | Problem Evidence, Risk Notes, Customer Segments | Usability Issues, Severity List, Recommendations |
Tagsno overlap | VisualizationConceptsSequencePrototype | DiscoveryInterviewsValidation | ValidationUXPrototype |
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