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Criterion
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitysame
MediumMediumMedium
Timedifferent
30-90 min30-60 min je Interview1-2 h je Session
Participantsdifferent
1-85-12 InterviewsBased on research question
Formatsame
Workshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Storyboard, Concept Narrative, Testable AssumptionsProblem Evidence, Risk Notes, Customer SegmentsUsability Issues, Severity List, Recommendations
Tagsno overlap
VisualizationConceptsSequencePrototype
DiscoveryInterviewsValidation
ValidationUXPrototype
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Solution Interview
Product Discovery
Solution Interview
Paper illustration for Concierge MVP
Product Discovery
Concierge MVP
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas