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| Criterion | ![]() UX Design Storyboarding | ![]() UX Research First-click Testing | ![]() UX Research Usability Testing |
|---|---|---|---|
Purposedifferent | When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | Medium | Low | Medium |
Timedifferent | 30-90 min | 1-2 Tage | 1-2 h je Session |
Participantsdifferent | 1-8 | 10-30 | Based on research question |
Formatdifferent | Workshop + async | Async | Workshop + async |
Outputdifferent | Storyboard, Concept Narrative, Testable Assumptions | Click Heatmap, Success Rate, Design Recommendations | Usability Issues, Severity List, Recommendations |
Tagsno overlap | VisualizationConceptsSequencePrototype | UXNavigationFindabilityValidation | ValidationUXPrototype |
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