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| Criterion | ![]() Agile Sprint Retrospective | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Hypothesis Prioritization Canvas |
|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. |
Complexitydifferent | Low | Low | Medium |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 30-60 min | 60-90 min |
Participantsdifferent | Scrum Team | 1-5 | 3-8 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Improvement actions, Team agreements | Completed Experiment Canvas, Success Metric | Prioritization Canvas, Hypothesis Backlog |
Tagsno overlap | RetrospectiveImprovementLearning | ExperimentsValidationDiscoveryHypothesis | ExperimentsPrioritizationDiscoveryHypothesis |
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