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| Criterion | ![]() Agile Sprint Retrospective | ![]() UX Design Customer Journey Canvas | ![]() UX Design Service Blueprinting |
|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. |
Complexitydifferent | Low | Medium | High |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 1-3 h | 0.5-2 Tage |
Participantsdifferent | Scrum Team | 3-10 | 6-12 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Improvement actions, Team agreements | Customer Journey Canvas, Pain Points, Experience Opportunities | Service Blueprint, Fail Points, Ownership Map |
Tagsno overlap | RetrospectiveImprovementLearning | JourneyCustomerService designCanvas | Service designOperationsJourneyBlueprint |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






