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Criterion
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Growth Experiment workspace showing the question, observations, and next decision.
Growth
Growth Experiment
Purposedifferent
When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment.
Complexitydifferent
LowHighMedium
Timedifferent
Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter1-4 Wochen1-2 Wochen
Participantsdifferent
Scrum Team1-61-6
Formatdifferent
WorkshopAsyncWorkshop + async
Outputdifferent
Improvement actions, Team agreementsExperiment results, Decision log, Learning summaryExperiment card, Result summary, Next bet
Tagsno overlap
RetrospectiveImprovementLearning
ExperimentsGrowthAnalyticsValidation
MarketingGrowthExperimentsLearning
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective