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| Criterion | ![]() Agile Sprint Retrospective | ![]() Agile 4Ls Retrospective | ![]() Decision Making OODA Loop |
|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. |
Complexitydifferent | Low | Low | Medium |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 45–75 min | 15-60 min je Zyklus |
Participantsdifferent | Scrum Team | Team members involved | 1-8 |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | Improvement actions, Team agreements | 4Ls Board, Learning Themes, Improvement Actions | Situation Assessment, Decision Loop, Action Updates |
Tags1 shared | RetrospectiveImprovementLearning | RetrospectiveLearningReflectionTeam | DecisionChangeLearningStrategy |
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