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| Criterion | ![]() UX Design Service Blueprinting | ![]() Agile Affinity Estimation | ![]() Agile Planning Poker |
|---|---|---|---|
Purposedifferent | When a service experience is spread across several touchpoints, it brings frontstage and backstage together. It shows where user contact and internal responsibility must fit. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. |
Complexitydifferent | High | Medium | Low |
Timedifferent | 0.5-2 Tage | 30-90 min | 2-5 min je Item |
Participantsdifferent | 6-12 | 3-12 | 3-9 |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | Service Blueprint, Fail Points, Ownership Map | Affinity Size Map, Grouped Estimates, Unclear Items | Relative Estimates, Assumption Notes, Split Candidates |
Tagsno overlap | Service designOperationsJourneyBlueprint | EstimationBacklogRelative sizing | EstimationAgileRelative sizingTeam |
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