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| Criterion | ![]() Agile Scrum | ![]() DevOps Game Day | ![]() Operations Kaizen Event |
|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | For a tightly scoped process segment with noticeable waste, the method bundles shared energy for change. It suits situations that call for fast learning loops and visible adjustments. |
Complexitydifferent | Medium | High | Medium |
Timedifferent | 1-4 Wochen je Sprint, laufend | Halber Tag | 0.5-5 Tage |
Participantsdifferent | 3-10 (Scrum Team) | 5-20 | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Simulation Notes, Gaps List, Updated Runbooks | Kaizen Charter, Waste List, Improvement Experiments, Standard Work Update |
Tagsno overlap | AgileIterationCadence | ResilienceOperationsIncident | LeanContinuous improvementOperations |
Often compared together
Methods with strong topical overlap with the current selection, not yet in the comparison.






