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Criterion
Paper illustration of Scrum with its method-specific working model.
Agile
Scrum
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumLowLow
Timedifferent
1-4 Wochen je Sprint, laufend45–75 min2-5 min je Item
Participantsdifferent
3-10 (Scrum Team)Team members involved3-9
Formatdifferent
Workshop + asyncWorkshopWorkshop + async
Outputdifferent
Product Backlog, Sprint Backlog, Increment, Sprint Goal4Ls Board, Learning Themes, Improvement ActionsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
AgileIterationCadence
RetrospectiveLearningReflectionTeam
EstimationAgileRelative sizingTeam
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation