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Criterion
Paper board with the four ROAM fields Resolved, Owned, Accepted, and Mitigated.
Agile
ROAM Board
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Purposedifferent
When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.For a complex deviation with several people involved, the method bundles problem, analysis, and decision onto one page. It creates a shared working space where causes, countermeasures, and follow-up fit together.
Complexitydifferent
LowHighMedium
Timedifferent
20-40 min initial, dann laufend1 Tag bis mehrere Wochen45-90 min
Participantsdifferent
3-154-102-5
Formatdifferent
Workshop + asyncWorkshopWorkshop + async
Outputdifferent
ROAM Board, Owner ListProblem Statement, Prototype, Test LearningsA3 Report, Action Plan, Root Cause Analysis
Tagsno overlap
RiskAgileTrackingAlignment
InnovationPrototypeResearch
LeanProblem solvingCoachingOperations
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Contradiction Analysis.
Innovation
Contradiction Analysis
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration for Failure Mode and Effects Analysis
Operations
Failure Mode and Effects Analysis