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Criterion
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumLowLow
Timedifferent
30-60 min je Interview25-40 min1-2 Tage
Participantsdifferent
5-12 Interviews1-510-30
Formatdifferent
Workshop + asyncWorkshop + asyncAsync
Outputdifferent
Problem Evidence, Risk Notes, Customer SegmentsLearning Card with evidence and next actionClick Heatmap, Success Rate, Design Recommendations
Tags1 shared
DiscoveryInterviewsValidation
ExperimentsValidationDiscoveryLearning
UXNavigationFindabilityValidation
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Paper illustration of Riskiest Assumption Test with a method-specific labelled workspace.
Product Discovery
Riskiest Assumption Test