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| Criterion | ![]() Systems Thinking Polarity Mapping | ![]() DevOps Game Day | ![]() Agile 4Ls Retrospective |
|---|---|---|---|
Purposedifferent | Polarity Mapping makes tensions between two opposing poles tangible, such as standardization and adaptation or control and autonomy. The method guards against making apparent either-or decisions prematurely. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Medium | High | Low |
Timedifferent | 1-2 h | Halber Tag | 45–75 min |
Participantsdifferent | 3-12 | 5-20 | Team members involved |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Polarity Map, Warning Signs, Balance Actions | Simulation Notes, Gaps List, Updated Runbooks | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | Systems thinkingTradeoffsLeadership | ResilienceOperationsIncident | RetrospectiveLearningReflectionTeam |
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