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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for OODA Loop.
Decision Making
OODA Loop
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
LowMediumLow
Timedifferent
2-5 min je Item15-60 min je Zyklus45–75 min
Participantsdifferent
3-91-8Team members involved
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesSituation Assessment, Decision Loop, Action Updates4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
EstimationAgileRelative sizingTeam
DecisionChangeLearningStrategy
RetrospectiveLearningReflectionTeam
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of the Force Field Analysis working structure.
Decision Making
Force Field Analysis
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation