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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Ideal Days.
Agile
Ideal Days
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
LowLowHigh
Timedifferent
2-5 min je Item15-60 min1-4 Wochen
Participantsdifferent
3-92-91-6
Formatdifferent
Workshop + asyncWorkshop + asyncAsync
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesIdeal Day Estimates, Assumption Notes, Capacity CaveatsExperiment results, Decision log, Learning summary
Tagsno overlap
EstimationAgileRelative sizingTeam
EstimationEffortAgile
ExperimentsGrowthAnalyticsValidation
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping