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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for OODA Loop.
Decision Making
OODA Loop
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.
Complexitydifferent
LowMediumMedium
Timedifferent
2-5 min je Item30-90 min15-60 min je Zyklus
Participantsdifferent
3-93-121-8
Formatdifferent
Workshop + asyncWorkshopWorkshop + async
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesBucketed Backlog, Relative Estimates, Split CandidatesSituation Assessment, Decision Loop, Action Updates
Tagsno overlap
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
DecisionChangeLearningStrategy
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration of the Force Field Analysis working structure.
Decision Making
Force Field Analysis
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Anonymous individual judgments pass through feedback loops to form a distribution.
Decision Making
Delphi Method