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| Criterion | ![]() Operations PDCA Cycle | ![]() UX Research First-click Testing | ![]() Product Discovery Fake Door Test |
|---|---|---|---|
Purposedifferent | For an improvement that still has to prove itself in everyday work, the method runs it through small learning loops. It connects planning, checking, and standardization into a repeatable learning mode. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Low | Medium |
Timedifferent | 1 h bis mehrere Wochen | 1-2 Tage | 1-5 Tage |
Participantsdifferent | 1-8 | 10-30 | Nutzertraffic |
Formatdifferent | Workshop + async | Async | Async |
Outputdifferent | PDCA Log, Experiment Plan, Learning Outcome, Standard Change | Click Heatmap, Success Rate, Design Recommendations | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | Continuous improvementLeanExperiments | UXNavigationFindabilityValidation | ValidationExperimentsDemandDiscovery |
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