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| Criterion | ![]() Knowledge Modeling Ontology Design Patterns | ![]() Systems Thinking Evaporating Cloud | ![]() Systems Thinking Future Reality Tree |
|---|---|---|---|
Purposedifferent | Ontology Design Patterns provide reusable building blocks for recurring modeling problems. The method brings structure to the search for clean concepts, relationships, and roles. | The method makes visible why two seemingly incompatible demands arise and which assumption must be tested to resolve the conflict. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. |
Complexitydifferent | Medium | Medium | High |
Timedifferent | 1-3 h pro Pattern | 60-120 min | 2-4 h |
Participantsdifferent | 1-6 | 2-8 | 3-8 |
Formatdifferent | Workshop + async | Workshop | Workshop |
Outputdifferent | Selected Patterns, Adapted Schema Fragments, Pattern Documentation | Conflict Cloud, Assumption List, Breakthrough Ideas, Next Experiments | Future Reality Tree, Negative Branches, Assumption List, Improved Injections |
Tagsno overlap | OntologyPatternsReuseSemanticModeling | Theory of ConstraintsAssumptionsSystems thinking | Theory of ConstraintsSystems thinkingChange |
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