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| Criterion | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue | ![]() Facilitation Responsibility Poker |
|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. |
Complexitysame | Low | Low | Low |
Timedifferent | 30-60 min | 30-60 min | 45-90 min |
Participantsdifferent | 3-10 | 3-12 | 3-10 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions | Responsibility Map, Role Agreements, Open Questions |
Tags1 shared | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection | RolesResponsibilityTeamFacilitation |
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