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Criterion
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
LowHighLow
Timedifferent
30-60 minHalber Tag30-60 min
Participantsdifferent
3-105-203-12
Formatsame
WorkshopWorkshopWorkshop
Outputdifferent
Emotion Board, Themes, Action ItemsSimulation Notes, Gaps List, Updated RunbooksStart Stop Continue Board, Improvement Actions
Tagsno overlap
RetrospectiveTeamReflection
ResilienceOperationsIncident
RetrospectiveImprovementTeamReflection
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A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Learning Review.
Operations
Learning Review
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective