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| Criterion | ![]() Agile Mad Sad Glad | ![]() DevOps Blameless Postmortem | ![]() Agile Start Stop Continue |
|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Low | Medium | Low |
Timedifferent | 30-60 min | 30-90 min | 30-60 min |
Participantsdifferent | 3-10 | 3-12 | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Postmortem Doc, Action Items, Timeline | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | RetrospectiveTeamReflection | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveImprovementTeamReflection |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






