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| Criterion | ![]() Agile Mad Sad Glad | ![]() Growth A/B Testing | ![]() Agile Starfish Retrospective |
|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitydifferent | Low | High | Low |
Timedifferent | 30-60 min | 1-4 Wochen | 45-90 min |
Participantsdifferent | 3-10 | 1-6 | 4-12 |
Formatdifferent | Workshop | Async | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Experiment results, Decision log, Learning summary | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | RetrospectiveTeamReflection | ExperimentsGrowthAnalyticsValidation | RetrospectiveImprovementExperimentsTeam |
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