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| Criterion | ![]() Operations Learning Review | ![]() Agile Mad Sad Glad | ![]() DevOps Game Day |
|---|---|---|---|
Purposedifferent | After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Low | High |
Timedifferent | 1-3 h | 30-60 min | Halber Tag |
Participantsdifferent | 3-10 | 3-10 | 5-20 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Learning Review Notes, System Factors, Improvement Actions | Emotion Board, Themes, Action Items | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | LearningRetrospectiveIncidentOperations | RetrospectiveTeamReflection | ResilienceOperationsIncident |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






