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| Criterion | ![]() Product Discovery Jobs to Be Done | ![]() Decision Making OODA Loop | ![]() Decision Making Decision Tree |
|---|---|---|---|
Purposedifferent | When switching motives and progress are unclear, it reconstructs the situation from real customer circumstances. It shows why a switch happens and what kind of progress is being sought. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. |
Complexitysame | Medium | Medium | Medium |
Timedifferent | 1-3 Wochen | 15-60 min je Zyklus | 30-90 min |
Participantsdifferent | 5-12 Interviews | 1-8 | 1-6 |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Job Stories, Outcome Statements, Opportunity List | Situation Assessment, Decision Loop, Action Updates | Decision Tree, Option Map, Assumption List |
Tagsno overlap | CustomerOutcomesNeeds | DecisionChangeLearningStrategy | DecisionTreeOptions |
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