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| Criterion | ![]() DevOps Game Day | ![]() Agile Starfish Retrospective | ![]() Agile Mad Sad Glad |
|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | High | Low | Low |
Timedifferent | Halber Tag | 45-90 min | 30-60 min |
Participantsdifferent | 5-20 | 4-12 | 3-10 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Starfish Board, Practice Changes, Experiments | Emotion Board, Themes, Action Items |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveImprovementExperimentsTeam | RetrospectiveTeamReflection |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






