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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
HighLowLow
Timedifferent
Halber Tag45-90 min45–75 min
Participantsdifferent
5-204-12Team members involved
Formatsame
WorkshopWorkshopWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksStarfish Board, Practice Changes, Experiments4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveImprovementExperimentsTeam
RetrospectiveLearningReflectionTeam
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Learning Review.
Operations
Learning Review
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review