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| Criterion | ![]() DevOps Game Day | ![]() Agile Sprint Retrospective | ![]() DevOps Blameless Postmortem |
|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. |
Complexitydifferent | High | Low | Medium |
Timedifferent | Halber Tag | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 30-90 min |
Participantsdifferent | 5-20 | Scrum Team | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Improvement actions, Team agreements | Postmortem Doc, Action Items, Timeline |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveImprovementLearning | Site Reliability EngineeringIncidentLearningReliability |
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