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| Criterion | ![]() DevOps Game Day | ![]() Agile Sprint Retrospective | ![]() Agile 4Ls Retrospective |
|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | High | Low | Low |
Timedifferent | Halber Tag | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 45–75 min |
Participantsdifferent | 5-20 | Scrum Team | Team members involved |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Improvement actions, Team agreements | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveImprovementLearning | RetrospectiveLearningReflectionTeam |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






