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| Criterion | ![]() DevOps Game Day | ![]() Product Discovery Smoke Test | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | High | Low | Low |
Timedifferent | Halber Tag | 1-5 Tage | 30-60 min |
Participantsdifferent | 5-20 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop | Async | Workshop + async |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Interest Metrics, Conversion Signal, Learning Note | Completed Experiment Canvas, Success Metric |
Tagsno overlap | ResilienceOperationsIncident | ValidationExperimentsDemandGrowth | ExperimentsValidationDiscoveryHypothesis |
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