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| Criterion | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Operations Getting Things Done |
|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | With many open commitments and ideas in daily life, a reliable external storage system emerges. The method relieves the mind so priority and context don't have to compete in memory. |
Complexitydifferent | High | Low | Medium |
Timedifferent | Halber Tag | 30-60 min | 1-2 h Setup, laufend |
Participantsdifferent | 5-20 | 3-10 | 1 |
Formatdifferent | Workshop | Workshop | Async |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | Action Lists, Project List, Review Routine |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveTeamReflection | ProductivityPlanningTasksExecution |
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