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| Criterion | ![]() DevOps Game Day | ![]() Operations After-Action Review | ![]() Agile Mad Sad Glad |
|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | High | Low | Low |
Timedifferent | Halber Tag | 20-45 min | 30-60 min |
Participantsdifferent | 5-20 | 3-12 | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Lessons learned, Action items, Event summary | Emotion Board, Themes, Action Items |
Tagsno overlap | ResilienceOperationsIncident | LearningOperationsImprovement | RetrospectiveTeamReflection |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






