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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation Design Thinking | ![]() Product Strategy Lean Canvas |
|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When an early product bet still has too many open points, it brings target group, problem, and assumptions into a single view. It condenses the idea so core risks become nameable. |
Complexitydifferent | Low | High | Medium |
Timedifferent | 1-2 Tage | 1 Tag bis mehrere Wochen | 45-90 min |
Participantsdifferent | 10-30 | 4-10 | 1-6 |
Formatdifferent | Async | Workshop | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Problem Statement, Prototype, Test Learnings | Lean Canvas, Core Assumptions, Experiment Backlog |
Tagsno overlap | UXNavigationFindabilityValidation | InnovationPrototypeResearch | StartupLeanAssumptionsBusiness model |
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