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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation Design Sprint | ![]() Product Discovery Wizard of Oz Test |
|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. |
Complexitydifferent | Low | High | High |
Timedifferent | 1-2 Tage | 4-5 Tage | 2-10 Tage |
Participantsdifferent | 10-30 | 5-8 | 5-20 Nutzer |
Formatdifferent | Async | Workshop | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Prototype, Test Findings, Decision Rationale | Prototype Learnings, Manual Effort Notes, Risk List |
Tags1 shared | UXNavigationFindabilityValidation | Design sprintPrototypeValidationInnovation | PrototypeValidationMVP |
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