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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.For a complex deviation with several people involved, the method bundles problem, analysis, and decision onto one page. It creates a shared working space where causes, countermeasures, and follow-up fit together.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
LowMediumHigh
Timedifferent
1-2 Tage45-90 minHalber Tag
Participantsdifferent
10-302-55-20
Formatdifferent
AsyncWorkshop + asyncWorkshop
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsA3 Report, Action Plan, Root Cause AnalysisSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
UXNavigationFindabilityValidation
LeanProblem solvingCoachingOperations
ResilienceOperationsIncident
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Gemba Walk workspace showing the question, observations, and next decision.
Operations
Gemba Walk
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Paper illustration for Kaizen Event.
Operations
Kaizen Event