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| Criterion | ![]() Product Discovery Fake Door Test | ![]() UX Design Customer Journey Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|
Purposedifferent | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 1-5 Tage | 1-3 h | 25-40 min |
Participantsdifferent | Nutzertraffic | 3-10 | 1-5 |
Formatdifferent | Async | Workshop | Workshop + async |
Outputdifferent | Click Data, Interest Signal, Learning Decision | Customer Journey Canvas, Pain Points, Experience Opportunities | Learning Card with evidence and next action |
Tagsno overlap | ValidationExperimentsDemandDiscovery | JourneyCustomerService designCanvas | ExperimentsValidationDiscoveryLearning |
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