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| Criterion | ![]() Product Discovery Experiment Canvas | ![]() UX Research First-click Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|
Purposedifferent | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitysame | Low | Low | Low |
Timedifferent | 30-60 min | 1-2 Tage | 25-40 min |
Participantsdifferent | 1-5 | 10-30 | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop + async |
Outputdifferent | Completed Experiment Canvas, Success Metric | Click Heatmap, Success Rate, Design Recommendations | Learning Card with evidence and next action |
Tags1 shared | ExperimentsValidationDiscoveryHypothesis | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryLearning |
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