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| Criterion | ![]() Product Discovery Experiment Canvas | ![]() Agile 4Ls Retrospective | ![]() Product Discovery Learning Card |
|---|---|---|---|
Purposedifferent | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitysame | Low | Low | Low |
Timedifferent | 30-60 min | 45–75 min | 25-40 min |
Participantsdifferent | 1-5 | Team members involved | 1-5 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Completed Experiment Canvas, Success Metric | 4Ls Board, Learning Themes, Improvement Actions | Learning Card with evidence and next action |
Tagsno overlap | ExperimentsValidationDiscoveryHypothesis | RetrospectiveLearningReflectionTeam | ExperimentsValidationDiscoveryLearning |
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