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| Criterion | ![]() Agile Example Mapping | ![]() Product Discovery Opportunity Solution Tree | ![]() Product Discovery Fake Door Test |
|---|---|---|---|
Purposedifferent | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Medium | Medium |
Timedifferent | 30-60 min | 1-2 h Setup, laufend | 1-5 Tage |
Participantsdifferent | 3-7 | 2-6 | Nutzertraffic |
Formatdifferent | Workshop | Workshop + async | Async |
Outputdifferent | Example Map, Acceptance Criteria, Open Questions | Opportunity Solution Tree, Experiment Backlog, Learning Log | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | Behavior-Driven DevelopmentRequirementsExamplesRefinement | DiscoveryOutcomesExperimentsOpportunity | ValidationExperimentsDemandDiscovery |
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