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| Criterion | ![]() Innovation Design Thinking | ![]() Architecture C4 Model | ![]() Facilitation Stakeholder Mapping |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | The C4 Model makes a system legible across several resolution levels, from context down to code. It suits situations where different audiences need to understand the same architecture from different altitudes. | When an initiative depends on many people, interests, and power dynamics, Stakeholder Mapping systematically orders the environment. It shows who influences, who is affected, and where relationship management or safeguarding matters first. |
Complexitydifferent | High | Low | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 1-4 h | 60–90 min |
Participantsdifferent | 4-10 | 1-5 | 2-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Context Diagram, Container Diagram, Component Diagram | Stakeholder Map, Engagement Plan, Risk Notes |
Tagsno overlap | InnovationPrototypeResearch | ArchitectureCommunicationVisualization | StakeholdersAlignmentFacilitationChange |
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