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| Criterion | ![]() UX Design Design Studio | ![]() Agile Three Amigos | ![]() Innovation How Might We |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h | 15-30 min | 30–45 min |
Participantsdifferent | 3-8 | 3 | 1-10 |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Clarified Story, Test Examples, Open Questions | HMW Questions, Challenge Framing, Idea Prompts |
Tagsno overlap | SketchingCollaborationIdeation | CollaborationBehavior-Driven DevelopmentQualityRefinement | FramingOpportunityIdeationQuestions |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






