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| Criterion | ![]() UX Design Design Studio | ![]() Innovation How Might We | ![]() Facilitation Stakeholder Mapping |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. | When an initiative depends on many people, interests, and power dynamics, Stakeholder Mapping systematically orders the environment. It shows who influences, who is affected, and where relationship management or safeguarding matters first. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h | 30–45 min | 60–90 min |
Participantsdifferent | 3-8 | 1-10 | 2-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | HMW Questions, Challenge Framing, Idea Prompts | Stakeholder Map, Engagement Plan, Risk Notes |
Tagsno overlap | SketchingCollaborationIdeation | FramingOpportunityIdeationQuestions | StakeholdersAlignmentFacilitationChange |
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